Learning and Playing Week
Gamification: Future Prospects
Kingdom of Saudi Arabia
Explore the rise of a new technological era which acts as a powerful catalyst for transforming education, benefiting both people and the planet. This presentation will dive deeper into how cutting-edge technologies—such as AI, virtual reality, and data analytics—are reshaping educational methods, making learning more accessible, personalized, and impactful. Emphasizing lifelong learning, this session will highlight how EdTec (Educational Technology) is empowering individuals to continuously develop skills throughout their lives.
Following the presentation, a detailed case study will showcase real-world applications of these technologies in educational settings, particularly focusing on how they foster youth independence by providing the tools and resources for young people to take charge of their learning journeys. The session will conclude with a panel discussion featuring experts in education, technology, and sustainability.
Discussion
- Lifelong learning
- EDTEC
- Youth independence
-
Track Programme
- * Programme times and content are subject to change. Any changes will be announced on this website and via the ticket booking system.
- Time and
Date of
the event -
-
2025.07.21[Mon]
13:45 ~ 16:30
(Venue Open 13:30)
-
- Venue
- Theme Weeks Studio
Programme details
1. Effective Transition from Traditional to AI and Game-Based Learning:
- Explore the shift from traditional education methods to innovative AI-driven and game-based learning, emphasizing the importance of lifelong learning in adapting to these new technologies.
- Present case studies of successful partnerships between schools and game development companies, showcasing how these collaborations have led to more effective and personalized learning experiences.
- Discuss the use of gamification in learning and space exploration, empowering students to design future societies, thereby fostering youth independence and creativity.
2. Challenges and Strategies for Implementing Gamification:
- Address the challenges of introducing gamification in under-resourced educational institutions, and explore how EdTech can bridge these gaps by providing accessible and scalable learning solutions.
- Emphasize how AI can enhance the adaptability of educational games, making them more personalized and responsive to diverse learning needs, thereby supporting lifelong learning.
- Explore how EdTech tools can empower young learners to take control of their education, fostering youth independence through self-directed learning.
3. Broader Implications of Gamification and AI in Education:
- Discuss how AI-enhanced educational games can foster youth independence by equipping young learners with the skills and confidence to pursue self-guided education.
- Highlight the importance of preparing the next generation to thrive in a diverse and interconnected world, using EdTech and gamification to build a global mindset and foster cross-cultural understanding.
Learning and Playing Week
Gamification: Future Prospects
Explore the rise of a new technological era which acts as a powerful catalyst for transforming education, benefiting both people and the planet. This presentation will dive deeper into how cutting-edge technologies—such as AI, virtual reality, and data analytics—are reshaping educational methods, making learning more accessible, personalized, and impactful. Emphasizing lifelong learning, this session will highlight how EdTec (Educational Technology) is empowering individuals to continuously develop skills throughout their lives.
Following the presentation, a detailed case study will showcase real-world applications of these technologies in educational settings, particularly focusing on how they foster youth independence by providing the tools and resources for young people to take charge of their learning journeys. The session will conclude with a panel discussion featuring experts in education, technology, and sustainability.
-
2025.07.21[Mon]
13:45~16:30
(Venue Open 13:30)
- Theme Weeks Studio
- * Programme times and content are subject to change. Any changes will be announced on this website and via the ticket booking system.
OTHER PROGRAM
Learning and Playing Week